Team Nothing

AI-NATIVE GAME DEVELOPMENT

We start with nothing. Then we make games out of it.

See the games
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WHAT WE DO

Team Nothing is a tiny indie studio. We treat AI as a power tool in every step of making a game, so a small team can ship worlds that would normally need a crowd.

01

AI in the loop

Concept art, 3D models, rigs, animation, voices, sound: AI drafts, we direct. The game design, the feel and every final call stay human.

02

Our own pipeline

We built our tool chain ourselves and run it locally on our own hardware. No waiting on outsourcing, no asset-store look.

03

Small team, big noise

Fast iteration, loud games. We would rather make one thing that hits hard than ten that are fine.

PROMPT TO PLAYABLE

Every monster in Dungeon Overload walked this path.

  1. 01Promptan idea in words
  2. 02Conceptimage models sketch it
  3. 03Meshimage becomes 3D
  4. 04Rigauto skeleton
  5. 05Motiontext to animation
  6. 06Godotin the game, playable

LOCAL AI.
NO FRONTIER MODELS.

Every model in our pipeline runs on our own hardware: images, meshes, rigs, motion, voices, sound. Our ideas, assets and data never leave the studio.

The one exception: Claude.

GAMES

Dungeon Overload: a hunter surrounded by a demon horde Dungeon Overload: the boss Vor'Gath

ISOMETRIC + HELL BULLET HEAVEN + GODOT + PC

Pick a hunter, dive into a demon dungeon, stack an absurd arsenal and survive the horde, then face Vor'Gath.

Nothing Simulator

MINIMALIST IDLE + STEAM + BROWSER DEMO

A simulator in which you do nothing. Stare at a timer and prove that time is still passing. Saved playtime, Steam achievements and an online leaderboard for the most patient people alive.

nothing-simulator.online

Project 02

CLASSIFIED

Something else is moving in the dark. Signal incoming.